
Which determines the great use of graphics and Artificial intelligence in Quake 4 PC Game. Which are change according to the situation. Each character has his own voice and expressions. The sounds in Quake 4 are also very interesting which may increase player’s interest towards the game. Graphics and visual effects of Quake 4 PC Game are very amazing. Mostly emphasis is for single player but more than one player can also play the game. Quake 4 is a game which is quite different from other games of series. Quake 4 is the game of levels, Where there is entry level and exit level. Where a number of hidden species could arrive. In game player has to pass through different areas. Only one point which matches this game is the characters, more or less characters are the same. Quake 4 is a very interesting PC Game which was developed by Raven Software and published by Activision. It is single player and multiplayer video game released for Microsoft Windows. Quake 4 is a FPS, Action, Shooter, Sci-fi, Horror, Singleplayer, Classic, Multiplayer, Gore, First-Person, Fast-Paced, Dark, Atmospheric, Masterpiece, Arena Shooter, Adventure, Moddable and Aliens video game. * updated reference netdemo included for performance tests: id_perftest.File Size: 2.65 GB Quake 4 (Video Game) Review * added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails * bse_rateLimit defaults to 3, showing all shotgun pellet impacts * no gauntlet spinup time, damage is immediate now * s_useOcclusion no longer cheat protected (can be changed by network clients now) * hud_showInput cvar (shows the input state to learn how to make particular moves) * hud_showSpeed cvar (shows current horizontal speed) * fix a crash in single player (sound related) * fix client prediction being irregular when connected to a TV repeater * fix network demos not setting the si_fps value properly * change network demo extension to include the protocol number * reworked the hit sounds / hit feedback propagation. * revert the projectile code to 1.4.0, not trying to predict projectiles anymore (the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side)) * si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max

* horizontal speed fully maintained when crouch sliding and hitting a ramp (previous version had a little dip)

* fix wallhugging on ramps (fix also makes ramps slightly faster) * player lean, player models lean in the direction of movement (use g_playerLean to scale or disable the effect (client side)) Den Patch von Version 1.3.0 auf v1.4.2 findet ihr hier.
